Front Mission is a turn-based strategy RPG reminiscent of Final Fantasy Tactics, Shining Force, and Advance Wars. You and your team pilot customizable mechs known in-game as Wanzers. You can equip these with a variety of armor and weapons, making for great replayability. This game has been translated into English and is now fully playable in our CiB release.
The story of Front Mission is one of loss, betrayal, and intrigue. Lloyd becomes the fall guy in a complex struggle for tiny Huffman Island, located in the neutral zone between the near-future superpowers, the Oceana Community Union (OCU) and the United States of the New Continent (USN). Sent on an illegal mission to scout a USN factory, Lloyd watches helplessly as his fiance, Karen, is captured in an ambush set up by Driscoll, the sinister USN commander. Driscoll destroys the factory and disappears with Karen, leaving Lloyd to take the blame. A year later, the disgraced Lloyd is recruited by Olson, the shadowy leader of OCU’s “Carrion Crows” mercenary unit. Along with a ragtag band of Wanzer pilots, Lloyd takes on mission after mission and slowly unravels the secret of Karen’s disappearance and Driscoll’s true plans
Front Mission carries characteristics from Final Fantasy Tactics and Shining Force. The battles take place on an imitation 3D battlefield, and battle encounters take place in a separate animated sequence. The Wanzer bodies consist of two hand weapons, two shoulder components (missile launchers, shields), and 7 body components (2 legs, 2 arms, body, computer, and backpack). I talk more about them in Tips & Strategy. There are various Wanzer abilities that develop stronger as you use them. For example, if you have a Wanzer constantly attack with missiles, its long-range attack accuracy will increase, and towards the end of the game it’ll learn various targeting techniques that give you the option to choose exactly which enemy part you want to hit. If you have a Wanzer constantly attack at close range, its close-range attack accuracy will increase, and towards the end of the game it’ll learn various targeting techniques or weapon techniques (like multiple attacks). After you win a battle, you’ll almost always enter a new town afterwards. Browsing towns is entirely menu-based. In them you can go to the coliseum to wage battle for money, shop for new weapons/parts/items, manage your wanzers, save, and enter the local pub to talk with the townspeople.
The translation into English is nearly 100% complete. There’s only one section aside from various death-scenes where it’s still in Japanese – and that’s a flashback where you still get the gist of what the guy is saying.